As the sole designer on the project, I was tasked with planning and designing the entirety of the DEKKI.com game strategy publishing platform. The product's main goal was to give a voice to the underserved Japanese market, with a secondary goal of expanding into other international markets.
Since every game is different in its data structure and content, the site needed to be flexible in order to easily mold to different requirements. The site also needed to bring focus to the expanding esports market, and provide a place for community interaction, competition, influencer appeal, and link directly to the game developers themselves.
Starting with user-stories, site mapping, and basic user flows, I built the initial architecture of the DEKKI.com platform. Wireframing and prototyping were essential in understanding how users would move through the site. We also planned the site around building “components” that could be inserted into the publishing windows, and allow for more customization per title.
We worked with a lean UX methodology in mind, trying to iterate through design patterns and choices quickly so that development could continue to push through to MVP. After launch, we worked in sprints, looking to release new features and updates on a consistent basis.